Rendering to texture, or "texture baking,” allows you to create texture maps based on an object's appearance in the rendered scene. The textures are then “baked” into the object that is, they become part of the object via mapping, and can be used to display the textured object rapidly on Direct3D devices such as graphics display cards or game engines.
http://www.spot3d.com/vray/help/150R1/tutorials_baking_part1.htm
http://www.youtube.com/watch?v=2rHJksZglDY
lunes, 13 de abril de 2009
Render To Texture
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